Sometimes you just have to nerf it twice. DMR 14 dominated Call of Duty: Warzone for quite a while, to the point that it seemed like the entire social media ecosystem in the game was one long DMR 14 meme. A nerf last week attempted to harness the gun, but it didn’t quite work out. did the job and the memes persisted with even more intensity. Now the developers have taken another crack and we will see how well it works. Let’s take a look at the patch notes, according to a Twitlonger article from Raven Software.
As for the DMR 14, this is a big deal:
Reduced bullet penetration from sniper to AR
Damage mitigation ranges have been reduced
- 55 damage before / 48 damage after 750 units (down 70% from 2,500 units)
- Moderate increase for second and third chips
- Slightly increased for subsequent balls
Adjusted location damage multipliers
- – Headshot now deals less than 100 damage after 750 units
- – Lower torso reduced from 1.1 to 1.01 (~ 8%)
The patch also gives a nerf to the Type 63 and the burst pistol. It also brings the Mac-10 “Gallantry” blueprint in line with base weapon stats, which was a big deal in the community in the pre-nerf state, leading to charges of pay-for-win mechanisms. . There’s also the Infinite Boost Glitch which is more of a bug fix than a nerf, but a welcome one nonetheless.
Warzone has been in a strange place since the Cold War Black Ops integration, which was to occur in retrospect. Warzone started off primarily as a free-to-play mode linked to Call of Duty: Modern Warfare, and now it’s arguably the mainstay of the franchise, remaining steadfast as it adapts to any game that takes center stage in the annual release. As we have seen over the past month, this is a complicated thing, and it will only get more complicated over time. Hopefully things can take a step forward at this point as the game “completes” this integration, but then there’s the next one to worry about.