It’s been a little over five months since Cyberpunk 2077 released in December, and in this time of constant patches and updates, of which Cyberpunk has had a lot, it’s pretty amazing how fundamentally the game has changed. after all this time.
For five months now, probably 99% of the focus on Cyberpunk 2077 has been on eliminating thousands of bugs and improving performance. It shows how rough the game was at launch and how much work it took to get close to a reasonable end product.
Yes, the game works better now on most platforms than at launch, although for some, like the original PS4 and Xbox One, it has gone from “limit unplayable” to “not great”, and that probably won’t go away. way beyond that, as next-gen PCs and consoles remain the best places to play.
One problem is that even with 5 months focused on improving performance and fixing bugs, the game still hasn’t appeased Sony enough to sell on the PlayStation Store, not just for PS4, but for PS5 where it runs. decently enough at this point, and CDPR is losing a lot of its sales as a result. It’s unclear exactly what Sony needs to restore it, and at this point it looks like they might just wait for Cyberpunk’s full launch for PS5 (and Xbox Series X) this fall. But that would be anywhere from 8 to 11 months in total that he was out of the store. Not only unheard of, but tens of millions of potential revenue losses for CDPR, given the size of the PlayStation player base.
From a player’s perspective, I can honestly say that there hasn’t been a single update to the game in the past five months of patches and fixes to make me want to come back to it. There are so many, so few changes in the quality of life, and the ones that do exist don’t exactly change the game. Like yes, it’s good that the car icons are no longer mission icons, or that the car icons are no longer mission icons. cops no longer appear 4 feet in front of you, but that’s nothing to get me back into the game. No QoL features have arrived like clothing previews or appearance customization or anything of that. kind.
According to the extremely nebulous CDPR roadmap, we should see the free DLC start rolling out in the next month, as this has been delayed from early 2021 and is expected to arrive in the first half of the year. It would be the only thing that would keep me coming back to the game, even if it was a extremely long delay to get it out, considering all the basic fixes that had to be made instead. The Witcher 3, on the other hand, began releasing its free DLC near its launch in May 2015 and continued releasing it periodically until August, when all 16 coins were released. So in just four months, all of this had already been aired. We’re approaching five months with Cyberpunk and they haven’t even started.
CDPR maintains they are committed to the long-term health of the game, as they have said they want to continue selling copies “for years to come.” I would definitely come back for and even pay for a Witcher-style DLC, but if it does exist, it wouldn’t be until 2022 or later, again, far from The Witcher 3 schedule.
This version remains one of the most confusing in recent memory, and every time I revisit it the situation just doesn’t seem to improve significantly.
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