No Man’s Sky had an interesting trip. It started life as an over-publicized, heavily-marketed Sony game that was over-promised and under-delivered upon release.
The release was such a complete disaster and the developers had to deal with so many anger backlash that Sean Murray and Hello Games pretty much went into hiding.
Radio silence ensued.
And then, one day, the studio woke up from hibernation and revealed that it had been working hard on a massive (free) update. This was followed by several more, each building on the last.
Gradually the game became the version everyone hoped it would be in the first place. Multiplayer was added, the story was fleshed out, and the void and procedurally generated universe slowly came to life.
Now, No Man’s Sky arrives on PS5 and Xbox Series X | S with cross play, multiplayer, and all the bells and whistles including 4K.
Here’s the trailer for the announcement:
The next-gen version of the game is free for current owners, which is terrifyingly nice considering it’s been years since the game was released.
According to an update on the Hello Games website, the main features to consider in this update are:
- A free update for our millions of existing console players
- A striking graphics update on next-gen consoles
- All graphics upgrades are also available for high-end PC gamers
- Save game transfer and upgrade
- First day launch on all new generation platforms
- 32 player multiplayer
- 4K @ 60 FPS
The developer then details everything you can expect from the next-gen version of the game. All visual updates will also be available on PC.
Procedurally generated worlds will now be more densely populated with flora and fauna. There will be “thousands of other rocks, exotic herbs and exotic flora on screen at all times.”
Base building becomes even more expansive, with players being able to build “huge communities outside of the world, with the ability to build large and complex bases on screen and deliver a lot more on screen.”
Load times will improve, with a 5-10 times reduction in load times. This will make the deformation to new systems much faster.
Cross-play is also cross-gen. Players on any platform, including PC and both generations of consoles, can play with each other.
Upgrading is also straightforward, and the progress will carry over from your current backup files.
The PS5 version of the game will use the remarkable haptic feedback of the DualSense controller and the advanced Tempest 3D AudioTech technology to create a more immersive experience.
The game will also run on PSVR on the PS5, but only as a backward compatible title. And, of course, the PSVR won’t work with the PS5 camera, so you’ll need a special adapter for that (which for PSVR owners is at least free).
The Xbox Series X will launch on November 10, and the PS5 two days later. No Man’s Sky’s next generation update launches next to each console.
Hello Games has also released the Next Generation Patch 3.10 Notes:
NEXT GENERATION CONSOLE SUPPORT
- No Man’s Sky is now compatible with PlayStation 5, Xbox Series X and Xbox Series S.
- Backup sets can be transferred from previous generations of consoles to their next-gen counterparts.
- PSVR owners can continue to experience No Man’s Sky in virtual reality on PlayStation 5 via the backward compatibility feature.
- PlayStation 5 users can use the Activities feature to track and manage their travel milestones.
- PlayStation 5 users now receive feedback directly through their pad’s triggers.
- Added support for Tempest 3D AudioTech on PlayStation 5.
- Render quality has been significantly improved for new generation consoles.
- Base complexity rendering limits have been removed for next-gen consoles.
- For next-generation consoles and PCs running with “Ultra” settings, the distance at which grass, plants, rocks, and other detailed objects are displayed has increased.
- For next-generation consoles and PCs running with “Ultra” settings, the density of terrain details such as foliage, mushrooms and rocks has been increased.
- The texture and geometric details of a large number of objects such as foliage, mushrooms and rocks have been greatly increased.
- Improved the visual effect of spread grass when crossing it.
- Fixed an issue that caused the water horizon to appear bumpy.
- Fixed an issue that could occasionally prevent rendering of grass.
- Fixed an issue that caused butterfly bellies to unintentionally always be white.
- Fixed an issue that caused the planetary lighting to change after opening and closing photo mode.
- Fixed an issue that could cause foliage to disappear when moving the camera in photo mode.
- Update of all community images on the mode selection screen.
- Updated the style of the Hazard Protection icons on the HUD.
- Updated the style of icons displayed by mission notifications and markers.
PERFORMANCE AND STABILITY
- Fixed a number of crashes related to rendering on PS4.
- Fixed an issue that could prevent very large saves from loading to the PC.
- Optimized terrain generation on Xbox One.
- Introduced a significant number of performance optimizations for all platforms.
QUALITY OF LIFE
- Improved feel of space combat. Locking targets has been improved and enemy ships are now more visible thanks to a cleaner user interface.
- Camera shake caused by dangerous gaseous flora has been reduced.
- Camera shake when shooting nearby objects has been reduced.
- Rollover text has been added to banner emblems in the Appearance Customizer.
- On PS4 and Xbox One, when adding a friend from No Man’s Sky who plays on the same platform, players now also have the option to add them as a PSN or Xbox friend.
- Fixed a rare blocker where some players on older saves could not progress down the Atlas Path.
- Fixed a few rare cases where multiplayer sessions could not resume properly after pausing the game on Xbox One.
- Fixed an issue that could result in a blank galactic map when participating in a multiplayer match while the host was halfway through.
- Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
- Fixed an issue that could cause players to load into the wrong system when joining a multiplayer match while the host was on the other side of a portal.
- Fixed an issue that could prevent players from using the pre-order bonus if it was installed while the game was running in the background.
- Improved camera alignment when interacting with damaged containers.
- Fixed an issue that could cause ships docked in a Space Station to crash incorrectly.
- Improved the collision of doors on bases, making them easier to pass through.
- Fixed an issue that prevented base decals from being removed after placement.
- Fixed an issue that could cause multiple mission notifications to appear simultaneously and overlap.
- Fixed a rare case where tutorial notifications would constantly flash when starting a new game.
- Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
- Fixed a number of incorrect text responses when interacting with NPCs.